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☯ Destiny: Buffs & Nerfs! ☯
XxMrHollywood President 7 Comments · Likes · Like · 6th Feb 2015
Bungie has announced plans for future  Buffs and Nerfs  in today's update, here are the highlights. Deej say's the update will be coming sometime in February with patch 1.1.1 

Overall = Mild nerfs to everything in PvP except Pulse rifles which get a very nice 9.7% buff to damage and a massive buff to PVE Shotguns (Double damage).

  Auto Rifles 
Reduce base damage of Auto Rifles by 2.5% (averaged across Rate of Fire stats, higher RoF took less of a reduction than low RoF)


Reduce effective range values so that damage falloff and accuracy are a stronger factor in combat decisions


Range reduction is less severe in the higher stat values, so now your range stat is more critical to long distance engagements
❤  Pulse Rifles 

Increase base damage of Pulse Rifles by 9.7%. DPS is now more in line with other primaries

Hand Cannons

Reduce effective range
Damage falloff starts closer to the shooter, and follow up shots are less accurate at long ranges


Slight reduction to initial accuracy


☢  Fusion Rifles 

Blast pattern on a Fusion Rifle burst cone is a little wider

Initial starting ammo is reduced across all ammo stats. This is change primarily affects The Crucible

☢  Shot guns  

Increase damage by 2x (100%) against all non-Guardian combatants (aliens)


Reduce high end range values - damage falloff starts sooner, so Crucible players with long range shotguns need to be a little closer for successful one hit kills


(Like the Fusion Rifle) Initial starting ammo is reduced across all ammo stats in the Crucible:
Starting a Crucible match, you’ll have less Shotgun ammo in reserve.

All info from Bungie.net =  https://www.bungie.net/7_Destiny-Weapon-Tuning/en/News/News?aid=12557



14th Feb 2015 dannyboyo76
I'm just waiting to see what this nerf has done to the rest of the game every time they messed with base code to "nerf" this "fix" that bad things started happening in game
7th Feb 2015 XxMrHollywood President
I honestly have no idea why the hell they decided to nerf nearly everything in PvP.
Like (1) · Comments (0)
6th Feb 2015 alexisraca
Bungie monkey patching their stuff
6th Feb 2015 Sci VP
Stop F@#king with my Hand Cannons Bungie ! againwith the weapons. Shotguns,pulse rifles..
i use Bad JuJu with me titan. love the string of curses perk. but this pulse weapon thing is crazy. so what if no one uses them.does not mean nerf everything else to dangle a carrot in front of people to use them. this is lame .
6th Feb 2015 rubalios
This is an example of why I took a hiatus from Destiny. All they care about is fixing things that don't need to be fixed, screwing their most loyal users, and ignoring the requests of their users.
6th Feb 2015 Cloudchief
It is just sad. So much broken with the game and they decide to mess with guns, the one thing that didn't need to be messed with. Besides pulse rifles, guns were pretty balanced and worked well. Bungie's stats are not accurate for how the game is played. Auto rifles will always be the preferred weapon of choice in crusible because player's movement is a lot more unpredictable compared to enemy AI. Hand cannons did not need to be touched. So many things that need to be fixed and this was not one of them.
Like (2) · Comments (0)
6th Feb 2015 ParzivaLance
What? No they didn't. This was just information ABOUT a future patch. This will all be included in it, along with the heavy ammo glitch fix, etc
Like (1) · Comments (1)
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